How To Add Traits In Worldbox

The completed ingame trait editor
Overview
Traits are a feature of whatsoever animal. Creatures can obtain certain traits at random chance when spawned, past the user or creature itself doing certain things, or the histrion direct giving information technology to them through the trait editor. Traits also change the creature'due south stats and/or its appearance.
Trait List and Descriptions
Signature Traits: Traits every fauna of this type has
Stiff - Behave
Evil - Evil Mage, Necromancer, Demons, and Fire Skulls
Peaceful - Whatever fauna that doesn't attack, including kids
Zombie - Zombies
Immortal - Zombies, Skeletons, Mages, Greg, etc.
Immune - Eggs and Plague Doctor
Strong Minded - Eggs and Dragons
Common cold Aura - Snowman and Cold Ones
Weightless - Elves, Bugs, and anything that'south really tiny
Healing Aura - Fairies
Energized - Fairies
Miner - Dwarves
Regeneration - Orcs, Aliens, & Living Plants
Savage - Orcs
Boat - Boats
Flesh Eater - Processed Conduct and Candy Human
Shiny - Crystal Golem and Crystal Sword
Attractive - Lemon Man and Lemon Boi
Paranoid - Lemon Man and Lemon Boi
Poison Immunity - Snakes, Lemon Man, and Lemon Boi
Bomber Man - Bandits
Burning Feet - Demons
Burn down Blood - Demons and Fire Skulls
Fire Proof - Demons and Fire Skulls
Venomous - Snakes
Fat - Aliens, Slime, Snowman
Acid Blood - Aliens and Slime
Acid Proof - Aliens and Slime
Acid Bear upon - Slime
Poisonous - Frog
Rat - Rat
Rat King - Rat King
Bloom print- Fairies
New 0.14.0 Worldbox Update
Note: The names of these creatures are official
Flesh Eater - Restores health when attacking- Candy Bear and Candy Homo
Shiny - Makes shiny - Crystal Golem and Crystal Sword
Traits gained by Achievements
Death Nuke - Huge explosion upon death
You lot unlock this trait by dropping a nuke on grey goo
Decease Bomb - Small explosion upon expiry
You unlock this trait by dropping grand bombs
Mark of Death - Kills the affected victim
Super Health - +A lot of health (like 20,000)
Yous unlock this trait by finding 70 traits
Divine Scar - +69 wellness, Prevents target for being eligible for the King of Kings, The Accomplished, or The Demon achievement
Is given when using the Trait Editor on a unit of measurement
How to give Sure Traits Without the Trait Editor and Random Events
Trait Stats
Positive Traits
- Agile: +xxx% Attack Speed, +x% Dodge (Unit becomes slightly smaller)
- Aggressive: +2 Affairs, +4 Warfare, +1 Stewardship, +one Damage (If King, +five cities, if city leader, +1 city area, -15 loyalty to Kingdom)
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Bonny: +2 Diplomacy, +1 Stewardship, +10% Crit
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Blest: +50% Impairment, +l% Speed, +50% Health, +10% Crit, +10% Armor, +twenty% Affairs
- Content: +2 Diplomacy, +2 Stewardship, -ii Warfare (If King, +10 loyalty to all non-majuscule cities)
- Dragonslayer: +x Diplomacy, +half dozen Warfare, +iv% Crit, +3% Dodge, +5% Accurateness
- Eagle Eyed: +10% Accuracy, +15% Crit
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Energized: May summon lightning on decease
- Fast: +10% Speed, +5% Attack Speed
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Flesh Eater - Restores wellness when attacking- Processed Bear and Candy Man
- Genius: +10 Intelligence, +5 Affairs, +five Warfare, +7 Stewardship (If King, +3 cities, if city leader, +one city expanse, -10 loyalty to Kingdom)
- Giant: +50% Base Health, -5% Assault Speed
- Aureate Tooth: +two Diplomacy
- Honest: +2 Affairs, +iii Stewardship, -2 Warfare (If city leader, +5 loyalty to Kingdom)
- Immortal: Age and disease cannot impale the creature (If urban center leader, -20 loyalty to Kingdom)
- Allowed: +three Armor (Allowed to plague trait)
- Lucky: +5% Contrivance, +4% Accuracy, +thirty% Crit
- Mageslayer: +five Warfare, +3% Crit, +2% Contrivance, +3% Accurateness (If city leader, -x loyalty to Kingdom)
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Miner: (Increases chances to become gems from mines)
- Pacifist: +ten Diplomacy, -4 Warfare (If King, +2 cities, if urban center leader, +fifty loyalty to Kingdom)
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Regeneration: (Regenerates lost health over time)
-
Savage: (Tin get bones and leather from fallen foes)
- Scar of Divinity: +69 Wellness (Can't be obtained naturally) Prevents target for beingness eligible for the King of Kings, The Accomplished, or The Demon achievement.
-
Strong: +iii Damage, +ii Warfare
- Super Health: +9,999 Health
- Tough: +x Armor, +ane Warfare
- Veteran: +3 Damage, +1% Armor, +two% Dodge, +5 Warfare, +30 Wellness
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Weightless: (Doesn't catechumen Ice into h2o when walking over it)
- Wise: +1 Diplomacy, +1 Stewardship, +i Warfare, +1 Intelligence (Automatically given to most old units. Makes a unit'due south hair gray.)
-
Fire proof: (Can't be assault fire)
- Freeze proof: (Tin can't freeze)
- Acid proof: (Tin't die to acid)
-
Poisonous substance amnesty: (Can't go poisoned)
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Strong Minded: (Allowed to madness trait)
-
Venomous: (Ability to poison the attacked animal)
- Poisonous: (Creature that attacks and kills information technology gets poisoned)
Neutral Traits
Negative Traits
- Bloodlust: +10 Warfare, -2 Diplomacy (If King, +iii cities, if metropolis leader -20 loyalty to Kingdom)
- Crippled: -15% Speed, -fifteen% Attack Speed, -v Diplomacy
- Deceitful: +1 Diplomacy, +4 Stewardship (If city leader, -20 loyalty to Kingdom)
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Expiry Bomb: Modest explosion on death
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Death Nuke: Huge explosion on expiry
-
Fatty: -ten% Contrivance, -five% Accuracy, -x% Attack Speed (Makes the unit look a little bigger)
- Gluttonous: (Hunger increases faster)
- Greedy: -2 Affairs, -3 Stewardship, +4 Warfare (If King, +2 cities, if city leader, -5 loyalty to Kingdom)
- Infected (zombie): +4 Speed, -5% Dodge (Trait obtained randomly when attacked by a zombie/animate being with the zombie trait. The animate being becomes zombie before long subsequently obtaining)
- Madness: +ane Damage, +5% Speed, +x% Assail Speed, -100% Diplomacy (Becomes hostile to everything)
- One Eyed: -10% Accuracy, +one Diplomacy, +one Warfare, -15% Attack Speed, -fifteen% Crit
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Peaceful: (Never attacks)
- Short Sighted: -5% Accurateness, -5% Crit
- Skin Burns: -7 Speed, -five Attack Speed
- Dull: -10% Speed, -v% Attack Speed
- Stupid: -5 Intelligence, -2 Affairs, -2 Warfare, -5 Stewardship (If King, -3 cities, if urban center leader -15 loyalty to Kingdom)
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Paranoid: -ii Diplomacy, +four Warfare (If King, -1 max metropolis, if city leader, -15 loyalty to Kingdom)
- Ugly: Decreases the chance of having offspring by 50%
- Unlucky: -ii% Dodge, -4% Accurateness, -30% Crit (Has a small chance of a meteorite crashing onto an elderly civ unit of measurement if Natural Disasters are turned on)
- Weak: -one Damage, -2 Warfare, -2 Diplomacy
- Skin Burns: -ii Diplomacy, +2 Warfare, -5% Speed, -5% Attack Speed
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Cursed: -50% Armor, -50% Damage, -l% Health, -l% Assault Speed, -xx% Speed, -ninety% Diplomacy (If urban center leader, -100 loyalty to Kingdom)
Traits Description (WIP)
Notes
Source: https://the-official-worldbox-wiki.fandom.com/wiki/Traits
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