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How To Add Traits In Worldbox

The completed ingame trait editor

Overview

Traits are a feature of whatsoever animal. Creatures can obtain certain traits at random chance when spawned, past the user or creature itself doing certain things, or the histrion direct giving information technology to them through the trait editor. Traits also change the creature'due south stats and/or its appearance.

Trait List and Descriptions

Signature Traits: Traits every fauna of this type has

Strong.jpg

Stiff - Behave

Evil.jpg Evil - Evil Mage, Necromancer, Demons, and Fire Skulls

Peacful.jpgPeaceful - Whatever fauna that doesn't attack, including kids

BRAINZZZZZZZZZZZ.jpgZombie - Zombies

Immortal - Zombies, Skeletons, Mages, Greg, etc.

Immune.jpgImmune - Eggs and Plague Doctor

Strong Minded.jpgStrong Minded - Eggs and Dragons

Cold Aura.jpgCommon cold Aura - Snowman and Cold Ones

Weightlessness.jpgWeightless - Elves, Bugs, and anything that'south really tiny

Healing Aura.jpgHealing Aura - Fairies

Energized.jpgEnergized - Fairies

Miner.jpgMiner - Dwarves

Regeneration.jpgRegeneration - Orcs, Aliens, & Living Plants

SAVAGE.jpgSavage - Orcs

BOAT.jpgBoat - Boats

Carnivorous.jpgFlesh Eater - Processed Conduct and Candy Human

Shiny!.jpgShiny - Crystal Golem and Crystal Sword

Attractive.jpgAttractive - Lemon Man and Lemon Boi

Paranoid.jpgParanoid - Lemon Man and Lemon Boi

Poison Immunity.jpgPoison Immunity - Snakes, Lemon Man, and Lemon Boi

Bomberman.jpgBomber Man - Bandits

Burning Feet - Demons

Heart of fire.jpgBurn down Blood - Demons and Fire Skulls

Fire Proof.jpgFire Proof - Demons and Fire Skulls

Venomous.jpgVenomous - Snakes

Fat.jpgFat - Aliens, Slime, Snowman

Acid Blood - Aliens and Slime

Acid Proof - Aliens and Slime

Acid Bear upon - Slime

Poisonous - Frog

Rat - Rat

Rat King - Rat King

Bloom print- Fairies

New 0.14.0 Worldbox Update

Note: The names of these creatures are official

Carnivoroussss.jpgFlesh Eater - Restores health when attacking- Candy Bear and Candy Homo

Shinyyyyy.jpgShiny - Makes shiny - Crystal Golem and Crystal Sword

Traits gained by Achievements

Deathclear bomb.jpgDeath Nuke - Huge explosion upon death

You lot unlock this trait by dropping a nuke on grey goo

Deathxplosion.jpgDecease Bomb - Small explosion upon expiry

You unlock this trait by dropping grand bombs

Mark of Death.jpgMark of Death - Kills the affected victim

Super Health - +A lot of health (like 20,000)

Yous unlock this trait by finding 70 traits

Divine Scar - +69 wellness, Prevents target for being eligible for the King of Kings, The Accomplished, or The Demon achievement

Is given when using the Trait Editor on a unit of measurement

How to give Sure Traits Without the Trait Editor and Random Events

Trait Stats

Positive Traits

  • Agile: +xxx% Attack Speed, +x% Dodge (Unit becomes slightly smaller)
  • Aggressive: +2 Affairs, +4 Warfare, +1 Stewardship, +one Damage (If King, +five cities, if city leader, +1 city area, -15 loyalty to Kingdom)
  • Attractive.jpgBonny: +2 Diplomacy, +1 Stewardship, +10% Crit
  • HashtagBlessed.jpgBlest: +50% Impairment, +l% Speed, +50% Health, +10% Crit, +10% Armor, +twenty% Affairs
  • Content: +2 Diplomacy, +2 Stewardship, -ii Warfare (If King, +10 loyalty to all non-majuscule cities)
  • Dragonslayer: +x Diplomacy, +half dozen Warfare, +iv% Crit, +3% Dodge, +5% Accurateness
  • Eagle Eyed: +10% Accuracy, +15% Crit
  • Energized.jpgEnergized: May summon lightning on decease
  • Fast: +10% Speed, +5% Attack Speed
  • Carnivoroussss.jpgFlesh Eater - Restores wellness when attacking- Processed Bear and Candy Man
  • Genius: +10 Intelligence, +5 Affairs, +five Warfare, +7 Stewardship (If King, +3 cities, if city leader, +one city expanse, -10 loyalty to Kingdom)
  • Giant: +50% Base Health, -5% Assault Speed
  • Aureate Tooth: +two Diplomacy
  • Honest: +2 Affairs, +iii Stewardship, -2 Warfare (If city leader, +5 loyalty to Kingdom)
  • Immortal: Age and disease cannot impale the creature (If urban center leader, -20 loyalty to Kingdom)
  • Allowed: +three Armor (Allowed to plague trait)
  • Lucky: +5% Contrivance, +4% Accuracy, +thirty% Crit
  • Mageslayer: +five Warfare, +3% Crit, +2% Contrivance, +3% Accurateness (If city leader, -x loyalty to Kingdom)
  • Miner.jpgMiner: (Increases chances to become gems from mines)
  • Pacifist: +ten Diplomacy, -4 Warfare (If King, +2 cities, if urban center leader, +fifty loyalty to Kingdom)
  • Regeneration.jpgRegeneration: (Regenerates lost health over time)
  • SAVAGE.jpgSavage: (Tin get bones and leather from fallen foes)
  • Scar of Divinity: +69 Wellness (Can't be obtained naturally) Prevents target for beingness eligible for the King of Kings, The Accomplished, or The Demon achievement.
  • Strong.jpgStrong: +iii Damage, +ii Warfare
  • Super Health: +9,999 Health
  • Tough: +x Armor, +ane Warfare
  • Veteran: +3 Damage, +1% Armor, +two% Dodge, +5 Warfare, +30 Wellness
  • Weightlessness.jpgWeightless: (Doesn't catechumen Ice into h2o when walking over it)
  • Wise: +1 Diplomacy, +1 Stewardship, +i Warfare, +1 Intelligence (Automatically given to most old units. Makes a unit'due south hair gray.)
  • Fire Proof.jpgFire proof: (Can't be assault fire)
  • Freeze proof: (Tin can't freeze)
  • Acid proof: (Tin't die to acid)
  • Poison Immunity.jpgPoisonous substance amnesty: (Can't go poisoned)
  • Strong Minded.jpgStrong Minded: (Allowed to madness trait)
  • Venomous.jpgVenomous: (Ability to poison the attacked animal)
  • Poisonous: (Creature that attacks and kills information technology gets poisoned)

Neutral Traits

Negative Traits

  • Bloodlust: +10 Warfare, -2 Diplomacy (If King, +iii cities, if metropolis leader -20 loyalty to Kingdom)
  • Crippled: -15% Speed, -fifteen% Attack Speed, -v Diplomacy
  • Deceitful: +1 Diplomacy, +4 Stewardship (If city leader, -20 loyalty to Kingdom)
  • Deathxplosion.jpgExpiry Bomb: Modest explosion on death
  • Deathclear bomb.jpgDeath Nuke: Huge explosion on expiry
  • Fat.jpgFatty: -ten% Contrivance, -five% Accuracy, -x% Attack Speed (Makes the unit look a little bigger)
  • Gluttonous: (Hunger increases faster)
  • Greedy: -2 Affairs, -3 Stewardship, +4 Warfare (If King, +2 cities, if city leader, -5 loyalty to Kingdom)
  • Infected (zombie): +4 Speed, -5% Dodge (Trait obtained randomly when attacked by a zombie/animate being with the zombie trait. The animate being becomes zombie before long subsequently obtaining)
  • Madness: +ane Damage, +5% Speed, +x% Assail Speed, -100% Diplomacy (Becomes hostile to everything)
  • One Eyed: -10% Accuracy, +one Diplomacy, +one Warfare, -15% Attack Speed, -fifteen% Crit
  • Peacful.jpgPeaceful: (Never attacks)
  • Short Sighted: -5% Accurateness, -5% Crit
  • Skin Burns: -7 Speed, -five Attack Speed
  • Dull: -10% Speed, -v% Attack Speed
  • Stupid: -5 Intelligence, -2 Affairs, -2 Warfare, -5 Stewardship (If King, -3 cities, if urban center leader -15 loyalty to Kingdom)
  • Paranoid.jpgParanoid: -ii Diplomacy, +four Warfare (If King, -1 max metropolis, if city leader, -15 loyalty to Kingdom)
  • Ugly: Decreases the chance of having offspring by 50%
  • Unlucky: -ii% Dodge, -4% Accurateness, -30% Crit (Has a small chance of a meteorite crashing onto an elderly civ unit of measurement if Natural Disasters are turned on)
  • Weak: -one Damage, -2 Warfare, -2 Diplomacy
  • Skin Burns: -ii Diplomacy, +2 Warfare, -5% Speed, -5% Attack Speed
  • TaghashCursed.jpgCursed: -50% Armor, -50% Damage, -l% Health, -l% Assault Speed, -xx% Speed, -ninety% Diplomacy (If urban center leader, -100 loyalty to Kingdom)

Traits Description (WIP)

Notes

Source: https://the-official-worldbox-wiki.fandom.com/wiki/Traits

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